Elite Dangerous Live | Update 14.02
Posté : mar. 31 janv. 2023 16:10
Greetings Commanders,
Today sees the release of Update 14.02 for Elite Dangerous Live/4.0.
Scheduled deployment timeline:
Time (GMT) Action 15:00 Elite Dangerous Live/4.0 servers are offline. 17:00 Elite Dangerous Live/4.0 servers will become available, with Update 14.02 ready for install.
Please see below for full update notes:
Features of Note
- Restoring power to each of the settlements in a recovering system now reduces the time taken to fully recover the system by 1 week. This will be reflected in that system's recovery complete time shortly after the final settlement has had power restored.
- Conflict Zones and other scenarios can now be found within Thargoid-controlled systems near the frontlines of the invasion.
- Players can now receive interdiction data when interdicted by Thargoid Scouts.
- Erroneous messages intended for patrolling AX pilots have been stopped during AX conflict zones.
- Thargoid Interceptors no longer get drawn to already-detonated caustic generators.
- Thargoid Interceptors will no longer stray far from settlement conflict zones - (Uh oh...Good news, bad news? Hard to tell)
- Fixed incorrect text when opening the Tech Broker UI with Medium Guardian Gauss Cannon.
- Synthesis for the Enhanced AX Missile Launcher has been fixed.
- A fix has been implemented for incorrect text that could display for 'Reboot and Evacuate Wounded Civilian Missions'.
- Payouts have been increased for Thargoid War Collect Missions - particularly group missions.
- Fixed possible crash if two players interdict someone at the same time.
- Fixed rare crash due to string lights being used in ship cockpits (Such a thing as 'too shiny', clearly...)
- Fixed a crash that could occur when players disembarked on foot after killing a Hydra in a Conflict Zone.
- Fixed a hardlock that could trigger for players at Planet Port AX Conflict Zones.
- Fixed a rare crash that could trigger during an AX conflict Zone.
- Fixed random stability issues that could occur during Thargoid encounters.
- Fixed random stability issues that could occur when Thargoids are destroyed.
- Fixed a hardlock that would occur at a specific barnacle site. Location: Hyades Sector AQ-Y d81 C 2.
- Thargoid visibility will now be improved at close proximity, however these are initial improvements and the team are carrying our additional investigations to further bolster a result on this issue.
- Fixed an issue where selecting a direct message in chat would cause the social menu to become unresponsive.
- Clarified the Thargoid War panels in the galaxy map, including references to all actions that can be taken which contribute to the progress bar and resist the invasion.
- Added maelstrom names to Thargoid War system panel.
- Changed Thargoid war system progress bar to more clearly indicate when further effort is required.
- Fixed specified locations in the system map not being able to be selected for Fleet Carrier jumps.
- Fixed messaging when players attempted to jump their Fleet Carrier during the cooldown phase. Previously it explained it was due to Thargoid-Controlled Systems.
- Adjusted the offset on the DiamondBack Scout landing gear a little more to give extra clearance to the Scarab SRV when deploying the vehicle.
We remain ever grateful for your efforts in discovery o7
Source: https://www.elitedangerous.com/fr-FR/ac ... pdate-1402